Household is a Role-Playing Game filled with adventure, intrigues, and social interactions set in a large abandoned House. It takes place in a world that resembles the first years of our XIX century, in which each room constitutes a proper nation you can explore.
Players of Household take on the role of littlings, little beings of the Little Folk from European folklore. Together, these littlings will go on to live little great adventures that span over five of the most troubled years in the history of the House, beginning at the end of the First Household War and living in the shadow of a new threat. It was a magical period when all Folks came together in new alliances despite old disagreements, a time of ideological and industrial revolutions. All this, while always on the brink of a diplomatic incident.
Household is an RPG Favored by Fortune: its game engine is largely based on the Fortune System from Broken Compass, and uses small pools of six-sided dice (from now on d6) to determine the outcome of all tasks that involve Obstacles or Threats.
When rolling dice in Household, your goal isn’t to roll the highest or lowest possible total, but to combine as many equal symbols as you can in pairs, three-of-a-kind, and so on.